Nameless Engine
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DescriptorConstants.hpp
1
#pragma once
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3
namespace
ne {
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struct
DescriptorConstants
{
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DescriptorConstants
() =
delete
;
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static
constexpr
unsigned
int
iBindlessTextureArrayDescriptorCount
= 20000;
// NOLINT: magic number
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};
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}
ne::DescriptorConstants
Definition:
DescriptorConstants.hpp:5
ne::DescriptorConstants::iBindlessTextureArrayDescriptorCount
static constexpr unsigned int iBindlessTextureArrayDescriptorCount
Definition:
DescriptorConstants.hpp:15
src
engine_lib
private
shader
general
DescriptorConstants.hpp
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