Nameless Engine
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DescriptorConstants.hpp
1#pragma once
2
3namespace ne {
6 DescriptorConstants() = delete;
7
15 static constexpr unsigned int iBindlessTextureArrayDescriptorCount = 20000; // NOLINT: magic number
16 };
17}
Definition: DescriptorConstants.hpp:5
static constexpr unsigned int iBindlessTextureArrayDescriptorCount
Definition: DescriptorConstants.hpp:15