4#include "game/nodes/Node.h"
20 template <
typename NodeType>
21 requires std::derived_from<NodeType, Node>
24 auto pCreatedNode = sgc::makeGc<NodeType>(sNodeName);
27 pCreatedNode->setSerialize(
false);
Definition: EditorNodeCreationHelpers.hpp:8
static sgc::GcPtr< NodeType > createEditorNode(const std::string &sNodeName)
Definition: EditorNodeCreationHelpers.hpp:22