Nameless Engine
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#include <ShaderCpuWriteResourceManager.h>
Public Attributes | |
std::unordered_map< ShaderCpuWriteResource *, std::unique_ptr< ShaderCpuWriteResource > > | all |
std::array< std::unordered_set< ShaderCpuWriteResource * >, FrameResourcesManager::getFrameResourcesCount()> | vToBeUpdated |
Groups shader CPU write resources.
std::unordered_map<ShaderCpuWriteResource*, std::unique_ptr<ShaderCpuWriteResource> > ne::ShaderCpuWriteResourceManager::Resources::all |
All shader CPU write resources.
std::array< std::unordered_set<ShaderCpuWriteResource*>, FrameResourcesManager::getFrameResourcesCount()> ne::ShaderCpuWriteResourceManager::Resources::vToBeUpdated |
Shader CPU write resources that needs to be updated.