Nameless Engine
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#include <PipelineManager.h>
Public Attributes | |
std::array< std::unordered_map< std::string, ShaderPipelines >, static_cast< size_t >(PipelineType::SIZE)> | vPipelineTypes |
Stores pipelines of different types.
std::array< std::unordered_map<std::string, ShaderPipelines>, static_cast<size_t>(PipelineType::SIZE)> ne::PipelineManager::GraphicsPipelineRegistry::vPipelineTypes |
Map key is vertex (and pixel if specified) shader name(s).