Nameless Engine
Loading...
Searching...
No Matches
ne::PipelineManager::GraphicsPipelineRegistry Struct Reference

#include <PipelineManager.h>

Public Attributes

std::array< std::unordered_map< std::string, ShaderPipelines >, static_cast< size_t >(PipelineType::SIZE)> vPipelineTypes
 

Detailed Description

Stores pipelines of different types.

Member Data Documentation

◆ vPipelineTypes

std::array< std::unordered_map<std::string, ShaderPipelines>, static_cast<size_t>(PipelineType::SIZE)> ne::PipelineManager::GraphicsPipelineRegistry::vPipelineTypes

Map key is vertex (and pixel if specified) shader name(s).


The documentation for this struct was generated from the following file: