Nameless Engine
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ne::World Member List

This is the complete list of members for ne::World, including all inherited members.

addNodeToCalledEveryFrameArrays(Node *pNode)ne::Worldprivate
addNodeToReceivingInputArray(Node *pNode)ne::Worldprivate
calledEveryFrameNodesne::Worldprivate
createWorld(GameManager *pGameManager, size_t iWorldSize=Globals::getDefaultWorldSize())ne::Worldstatic
destroyWorld()ne::World
getCalledEveryFrameNodeCount()ne::World
getCalledEveryFrameNodes()ne::World
getReceivingInputNodes()ne::World
getRootNode()ne::World
getTotalSpawnedNodeCount()ne::World
getWorldSize() constne::World
getWorldTimeInSeconds() constne::World
isNodeSpawned(size_t iNodeId)ne::World
iTotalSpawnedNodeCountne::Worldprivate
iWorldSizene::Worldprivate
loadNodeTreeAsWorld(GameManager *pGameManager, const std::filesystem::path &pathToNodeTree, size_t iWorldSize=Globals::getDefaultWorldSize())ne::Worldstatic
mtxIsDestroyedne::Worldprivate
mtxReceivingInputNodesne::Worldprivate
mtxRootNodene::Worldprivate
mtxSpawnedNodesne::Worldprivate
Node (defined in ne::World)ne::Worldfriend
onNodeDespawned(Node *pNode)ne::Worldprivate
onNodeSpawned(Node *pNode)ne::Worldprivate
onSpawnedNodeChangedIsCalledEveryFrame(Node *pNode)ne::Worldprivate
onSpawnedNodeChangedIsReceivingInput(Node *pNode)ne::Worldprivate
operator=(const World &)=delete (defined in ne::World)ne::World
operator=(World &&)=delete (defined in ne::World)ne::World
pGameManagerne::Worldprivate
removeNodeFromCalledEveryFrameArrays(Node *pNode)ne::Worldprivate
removeNodeFromReceivingInputArray(Node *pNode)ne::Worldprivate
timeWhenWorldCreatedne::Worldprivate
World()=delete (defined in ne::World)ne::World
World(const World &)=delete (defined in ne::World)ne::World
World(World &&)=delete (defined in ne::World)ne::World
World(GameManager *pGameManager, sgc::GcPtr< Node > pRootNode, size_t iWorldSize)ne::Worldprivate
~World()ne::World