Nameless Engine
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ne::World Member List
This is the complete list of members for
ne::World
, including all inherited members.
addNodeToCalledEveryFrameArrays
(Node *pNode)
ne::World
private
addNodeToReceivingInputArray
(Node *pNode)
ne::World
private
calledEveryFrameNodes
ne::World
private
createWorld
(GameManager *pGameManager, size_t iWorldSize=Globals::getDefaultWorldSize())
ne::World
static
destroyWorld
()
ne::World
getCalledEveryFrameNodeCount
()
ne::World
getCalledEveryFrameNodes
()
ne::World
getReceivingInputNodes
()
ne::World
getRootNode
()
ne::World
getTotalSpawnedNodeCount
()
ne::World
getWorldSize
() const
ne::World
getWorldTimeInSeconds
() const
ne::World
isNodeSpawned
(size_t iNodeId)
ne::World
iTotalSpawnedNodeCount
ne::World
private
iWorldSize
ne::World
private
loadNodeTreeAsWorld
(GameManager *pGameManager, const std::filesystem::path &pathToNodeTree, size_t iWorldSize=Globals::getDefaultWorldSize())
ne::World
static
mtxIsDestroyed
ne::World
private
mtxReceivingInputNodes
ne::World
private
mtxRootNode
ne::World
private
mtxSpawnedNodes
ne::World
private
Node
(defined in
ne::World
)
ne::World
friend
onNodeDespawned
(Node *pNode)
ne::World
private
onNodeSpawned
(Node *pNode)
ne::World
private
onSpawnedNodeChangedIsCalledEveryFrame
(Node *pNode)
ne::World
private
onSpawnedNodeChangedIsReceivingInput
(Node *pNode)
ne::World
private
operator=
(const World &)=delete (defined in
ne::World
)
ne::World
operator=
(World &&)=delete (defined in
ne::World
)
ne::World
pGameManager
ne::World
private
removeNodeFromCalledEveryFrameArrays
(Node *pNode)
ne::World
private
removeNodeFromReceivingInputArray
(Node *pNode)
ne::World
private
timeWhenWorldCreated
ne::World
private
World
()=delete (defined in
ne::World
)
ne::World
World
(const World &)=delete (defined in
ne::World
)
ne::World
World
(World &&)=delete (defined in
ne::World
)
ne::World
World
(GameManager *pGameManager, sgc::GcPtr< Node > pRootNode, size_t iWorldSize)
ne::World
private
~World
()
ne::World
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