4#include "game/nodes/Node.h"
5#include "math/GLMath.hpp"
7#include "EnvironmentNode.generated.h"
9namespace ne RNAMESPACE() {
29 void setAmbientLight(
const glm::vec3& ambientLight);
36 glm::vec3 getAmbientLight()
const;
51 virtual void onSpawning()
override;
62 virtual void onDespawning()
override;
67 glm::vec3 ambientLight = glm::vec3(0.0F, 0.0F, 0.0F);
69 ne_EnvironmentNode_GENERATED
73File_EnvironmentNode_GENERATED
Definition: EnvironmentNode.h:11
Definition: GuidProperty.h:30
Definition: SerializeProperty.h:42