4#include "game/GameInstance.h"
12 class EditorCameraNode;
Definition: EditorGameInstance.h:20
EditorGcPointers gcPointers
Definition: EditorGameInstance.h:81
void spawnEditorNodesForNewWorld()
Definition: EditorGameInstance.cpp:258
virtual void onBeforeNewFrame(float timeSincePrevCallInSec) override
Definition: EditorGameInstance.cpp:221
virtual void onGameStarted() override
Definition: EditorGameInstance.cpp:119
static constexpr auto pEditorWindowTitle
Definition: EditorGameInstance.h:84
sgc::GcPtr< EditorCameraNode > getEditorCamera() const
Definition: EditorGameInstance.cpp:115
static const char * getEditorWindowTitle()
Definition: EditorGameInstance.cpp:23
Definition: GameInstance.h:32
InputManager * pInputManager
Definition: GameInstance.h:530
GameManager * pGameManager
Definition: GameInstance.h:525
Definition: GameManager.h:34
Definition: EditorGameInstance.h:72
sgc::GcPtr< EditorCameraNode > pCameraNode
Definition: EditorGameInstance.h:74