This is the complete list of members for ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader, including all inherited members.
bIsInitialized | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |
createLightIndexListsAndLightGrid(Renderer *pRenderer, size_t iTileCountX, size_t iTileCountY) | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |
initialize(Renderer *pRenderer, const FrustumGridComputeShader::ComputeShader &frustumGridShader) | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |
pComputeInterface | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |
queueExecutionForNextFrame(Renderer *pRenderer, FrameResource *pCurrentFrameResource, size_t iCurrentFrameResourceIndex, GpuResource *pGeneralLightingData, GpuResource *pPointLightArray, GpuResource *pSpotlightArray, GpuResource *pNonCulledPointLightsIndicesArray, GpuResource *pNonCulledSpotlightsIndicesArray) const | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |
resources | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |
sDepthTextureShaderResourceName | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | inlinestatic |
sGlobalCountersIntoLightIndexListShaderResourceName | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | inlinestatic |
sThreadGroupCountShaderResourceName | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | inlinestatic |
threadGroupCount | ne::LightingShaderResourceManager::ComputeShaderData::LightCullingComputeShader::ComputeShader | |