Nameless Engine
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ne::Window Member List

This is the complete list of members for ne::Window, including all inherited members.

bindToWindowEvents()ne::Windowprivate
close() constne::Window
create(WindowBuilderParameters &params)ne::Windowprivatestatic
createCursor(const std::filesystem::path &pathToIcon)ne::Window
getBuilder()ne::Windowstatic
getCursorPosition() constne::Window
getGlfwWindow() constne::Window
getOpacity() constne::Window
getRenderer() constne::Window
getSize() constne::Window
getTitle() constne::Window
glfwFramebufferResizeCallback(GLFWwindow *pGlfwWindow, int iWidth, int iHeight)ne::Windowprivatestatic
glfwWindowFocusCallback(GLFWwindow *pGlfwWindow, int iFocused)ne::Windowprivatestatic
glfwWindowKeyboardCallback(GLFWwindow *pGlfwWindow, int iKey, int iScancode, int iAction, int iMods)ne::Windowprivatestatic
glfwWindowMouseCallback(GLFWwindow *pGlfwWindow, int iButton, int iAction, int iMods)ne::Windowprivatestatic
glfwWindowMouseCursorPosCallback(GLFWwindow *pGlfwWindow, double xPos, double yPos)ne::Windowprivatestatic
glfwWindowMouseScrollCallback(GLFWwindow *pGlfwWindow, double xOffset, double yOffset)ne::Windowprivatestatic
hide() constne::Window
lastMouseXPosne::Windowprivate
lastMouseYPosne::Windowprivate
mainThreadIdne::Windowprivate
maximize() constne::Window
minimize() constne::Window
onFramebufferSizeChanged(int iWidth, int iHeight) constne::Windowprivate
onKeyboardInput(KeyboardKey key, KeyboardModifiers modifiers, bool bIsPressedDown) constne::Window
onMouseInput(MouseButton button, KeyboardModifiers modifiers, bool bIsPressedDown) constne::Window
onMouseMove(double xPos, double yPos)ne::Windowprivate
onMouseScrollMove(int iOffset) constne::Window
onWindowFocusChanged(bool bIsFocused) constne::Windowprivate
operator=(const Window &)=delete (defined in ne::Window)ne::Window
pGameManagerne::Windowprivate
pGlfwWindowne::Windowprivate
preferredRendererne::Windowprivate
processEvents()ne::Window
restore() constne::Window
setCursor(WindowCursor *pCursor)ne::Window
setCursorVisibility(bool bIsVisible) constne::Window
setDefaultCursor()ne::Window
setIcon(const std::filesystem::path &pathToIcon) constne::Window
setOpacity(float opacity) constne::Window
setPreferredRenderer(const std::optional< RendererType > &preferredRenderer)ne::Window
setTitle(const std::string &sNewTitle)ne::Window
show() constne::Window
showErrorIfNotOnMainThread() constne::Windowprivate
sWindowTitlene::Windowprivate
unbindFromWindowEvents()ne::Windowprivate
vCreatedCursorsne::Windowprivate
Window()=delete (defined in ne::Window)ne::Window
Window(const Window &)=delete (defined in ne::Window)ne::Window
Window(GLFWwindow *pGlfwWindow, const std::string &sWindowTitle)ne::Windowprivate
WindowBuilder (defined in ne::Window)ne::Windowfriend
~Window() (defined in ne::Window)ne::Windowvirtual