Nameless Engine
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ne::VulkanShadowMapArrayIndexManager Member List

This is the complete list of members for ne::VulkanShadowMapArrayIndexManager, including all inherited members.

bindShadowMapsToAllPipelines() overridene::VulkanShadowMapArrayIndexManagerprotectedvirtual
bindShadowMapsToAllPipelines(ShadowMapHandle *pOnlyBindThisShadowMap)ne::VulkanShadowMapArrayIndexManagerprivate
bindShadowMapsToPipeline(Pipeline *pPipeline) overridene::VulkanShadowMapArrayIndexManagerprotectedvirtual
bindShadowMapsToPipeline(Pipeline *pPipeline, ShadowMapHandle *pOnlyBindThisShadowMap)ne::VulkanShadowMapArrayIndexManagerprivate
bindShadowMapToPipelineIfUsed(ShadowMapHandle *pShadowMapHandle, VulkanPipeline *pPipeline, VkSampler pSampler)ne::VulkanShadowMapArrayIndexManagerprivate
changeShadowMapArrayIndex(ShadowMapHandle *pShadowMapHandle, unsigned int iNewArrayIndex)ne::ShadowMapArrayIndexManagerprotectedstatic
create(Renderer *pRenderer, GpuResourceManager *pResourceManager, const std::string &sShaderArrayResourceName)ne::ShadowMapArrayIndexManagerstatic
getRenderer() constne::ShadowMapArrayIndexManagerprotected
getShaderArrayResourceName()ne::ShadowMapArrayIndexManagerprotected
mtxInternalDatane::VulkanShadowMapArrayIndexManagerprivate
operator=(const VulkanShadowMapArrayIndexManager &)=delete (defined in ne::VulkanShadowMapArrayIndexManager)ne::VulkanShadowMapArrayIndexManager
operator=(VulkanShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::VulkanShadowMapArrayIndexManager)ne::VulkanShadowMapArrayIndexManager
operator=(const ShadowMapArrayIndexManager &)=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
operator=(ShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
pRendererne::ShadowMapArrayIndexManagerprivate
registerShadowMapResource(ShadowMapHandle *pShadowMapHandle) overridene::VulkanShadowMapArrayIndexManagerprotectedvirtual
ShadowMapArrayIndexManager()=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
ShadowMapArrayIndexManager(const ShadowMapArrayIndexManager &)=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
ShadowMapArrayIndexManager(ShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
ShadowMapArrayIndexManager(Renderer *pRenderer, const std::string &sShaderArrayResourceName)ne::ShadowMapArrayIndexManagerprotected
sShaderArrayResourceNamene::ShadowMapArrayIndexManagerprivate
unregisterShadowMapResource(ShadowMapHandle *pShadowMapHandle) overridene::VulkanShadowMapArrayIndexManagerprotectedvirtual
VulkanShadowMapArrayIndexManager()=delete (defined in ne::VulkanShadowMapArrayIndexManager)ne::VulkanShadowMapArrayIndexManager
VulkanShadowMapArrayIndexManager(const VulkanShadowMapArrayIndexManager &)=delete (defined in ne::VulkanShadowMapArrayIndexManager)ne::VulkanShadowMapArrayIndexManager
VulkanShadowMapArrayIndexManager(VulkanShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::VulkanShadowMapArrayIndexManager)ne::VulkanShadowMapArrayIndexManager
VulkanShadowMapArrayIndexManager(Renderer *pRenderer, const std::string &sShaderArrayResourceName)ne::VulkanShadowMapArrayIndexManager
~ShadowMapArrayIndexManager()=default (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManagervirtual
~VulkanShadowMapArrayIndexManager() override (defined in ne::VulkanShadowMapArrayIndexManager)ne::VulkanShadowMapArrayIndexManagervirtual