Nameless Engine
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This is the complete list of members for ne::VulkanPipeline, including all inherited members.
addShader(const std::string &sShaderName) | ne::ShaderUser | protected |
bindBuffersIfUsed(const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResources, const std::string &sShaderResourceName, VkDescriptorType descriptorType) | ne::VulkanPipeline | |
bindFrameDataDescriptors() | ne::VulkanPipeline | private |
bindImageIfUsed(GpuResource *pImageResourceToBind, std::string_view sShaderResourceName, VkDescriptorType descriptorType, VkImageLayout imageLayout, VkSampler pSampler) | ne::VulkanPipeline | |
combineShaderNames(std::string_view sVertexShaderName, std::string_view sPixelShaderName, std::string_view sComputeShaderName="") | ne::Pipeline | static |
createComputePipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, const std::string &sComputeShaderName) | ne::VulkanPipeline | static |
createComputePipeline(VulkanRenderer *pVulkanRenderer, GlslShader *pComputeShader) | ne::VulkanPipeline | private |
createGraphicsPipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, std::unique_ptr< PipelineConfiguration > pPipelineConfiguration) | ne::VulkanPipeline | static |
createGraphicsPipeline(VulkanRenderer *pVulkanRenderer, GlslShader *pVertexShader, GlslShader *pFragmentShader, bool bUsePixelBlending) | ne::VulkanPipeline | private |
definePushConstants(const std::unordered_map< std::string, size_t > &pushConstantUintFieldOffsets, const std::unordered_map< std::string, uint32_t, StdStringHash, std::equal_to<> > &resourceBindings) | ne::VulkanPipeline | private |
findShader(ShaderType shaderType) | ne::ShaderUser | protected |
generateComputePipelineForShader(const std::string &sComputeShaderName) | ne::VulkanPipeline | private |
generateGraphicsPipeline() | ne::VulkanPipeline | private |
getConfiguration() const | ne::Pipeline | |
getInternalResources() | ne::VulkanPipeline | inline |
getMaterialsThatUseThisPipeline() | ne::Pipeline | |
getPipelineIdentifier() const | ne::Pipeline | |
getRenderer() const | ne::Pipeline | |
getShaderConstants() | ne::Pipeline | |
getUintConstantOffset(const std::string &sConstantName) | ne::Pipeline | |
mtxAssignedShaders | ne::ShaderUser | private |
mtxComputeShadersThatUseThisPipeline | ne::Pipeline | private |
mtxInternalResources | ne::VulkanPipeline | private |
mtxMaterialsThatUseThisPipeline | ne::Pipeline | private |
mtxShaderConstantsData | ne::Pipeline | private |
onComputeShaderNoLongerUsingPipeline(ComputeShaderInterface *pComputeShaderInterface) | ne::Pipeline | private |
onComputeShaderUsingPipeline(ComputeShaderInterface *pComputeShaderInterface) | ne::Pipeline | private |
onMaterialNoLongerUsingPipeline(Material *pMaterial) | ne::Pipeline | private |
onMaterialUsingPipeline(Material *pMaterial) | ne::Pipeline | private |
operator=(const VulkanPipeline &)=delete (defined in ne::VulkanPipeline) | ne::VulkanPipeline | |
operator=(const Pipeline &)=delete (defined in ne::Pipeline) | ne::Pipeline | |
operator=(const ShaderUser &)=delete (defined in ne::ShaderUser) | ne::ShaderUser | |
Pipeline()=delete (defined in ne::Pipeline) | ne::Pipeline | |
Pipeline(const Pipeline &)=delete (defined in ne::Pipeline) | ne::Pipeline | |
Pipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, std::unique_ptr< PipelineConfiguration > pPipelineConfiguration) | ne::Pipeline | explicitprotected |
pPipelineConfiguration | ne::Pipeline | private |
pPipelineManager | ne::Pipeline | private |
pRenderer | ne::Pipeline | private |
pShaderManager | ne::ShaderUser | private |
recreateInternalResources() override | ne::VulkanPipeline | protectedvirtual |
releaseInternalResources() | ne::VulkanPipeline | private |
releaseShader(const std::string &sShaderName) const | ne::ShaderUser | private |
setShaderConstants(const std::unordered_map< std::string, size_t > &uintConstantsOffsets) | ne::Pipeline | protected |
ShaderUser()=delete (defined in ne::ShaderUser) | ne::ShaderUser | |
ShaderUser(const ShaderUser &)=delete (defined in ne::ShaderUser) | ne::ShaderUser | |
ShaderUser(ShaderManager *pShaderManager) | ne::ShaderUser | protected |
VulkanPipeline()=delete (defined in ne::VulkanPipeline) | ne::VulkanPipeline | |
VulkanPipeline(const VulkanPipeline &)=delete (defined in ne::VulkanPipeline) | ne::VulkanPipeline | |
VulkanPipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, std::unique_ptr< PipelineConfiguration > pPipelineConfiguration) | ne::VulkanPipeline | private |
~Pipeline() override=default (defined in ne::Pipeline) | ne::Pipeline | virtual |
~ShaderUser() | ne::ShaderUser | protectedvirtual |
~VulkanPipeline() override (defined in ne::VulkanPipeline) | ne::VulkanPipeline | virtual |