Nameless Engine
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ne::ShadowMapManager Member List

This is the complete list of members for ne::ShadowMapManager, including all inherited members.

bindShadowMapsToAllPipelines()ne::ShadowMapManagerprivate
bindShadowMapsToPipeline(Pipeline *pPipeline)ne::ShadowMapManagerprivate
correctShadowMapResolutionForType(unsigned int iRenderSettingsShadowMapSize, ShadowMapType type)ne::ShadowMapManagerprivate
create(GpuResourceManager *pResourceManager)ne::ShadowMapManagerstatic
createShadowMap(const std::string &sResourceName, ShadowMapType type, const std::function< void(unsigned int)> &onArrayIndexChanged)ne::ShadowMapManager
getArrayIndexManagerBasedOnShadowMapType(ShadowMapType type)ne::ShadowMapManagerprivate
getDirectionalShadowMapsShaderResourceName()ne::ShadowMapManagerinlinestatic
getInternalResources()ne::ShadowMapManagerinline
getPointShadowMapsShaderResourceName()ne::ShadowMapManagerinlinestatic
getRenderer() constne::ShadowMapManager
getShadowPassDepthBias()ne::ShadowMapManagerstatic
getShadowPassDepthSlopeFactor()ne::ShadowMapManagerstatic
getSpotShadowMapsShaderResourceName()ne::ShadowMapManagerinlinestatic
getVisibleDistanceToNearClipPlaneRatio()ne::ShadowMapManagerinlinestatic
mtxInternalResourcesne::ShadowMapManagerprivate
onShadowMapHandleBeingDestroyed(ShadowMapHandle *pHandleToResourceDestroy)ne::ShadowMapManagerprivate
operator=(const ShadowMapManager &)=delete (defined in ne::ShadowMapManager)ne::ShadowMapManager
pDirectionalShadowMapsShaderResourceNamene::ShadowMapManagerprivatestatic
PipelineManager (defined in ne::ShadowMapManager)ne::ShadowMapManagerfriend
pPointShadowMapsShaderResourceNamene::ShadowMapManagerprivatestatic
pResourceManagerne::ShadowMapManagerprivate
pSpotShadowMapsShaderResourceNamene::ShadowMapManagerprivatestatic
recreateShadowMaps()ne::ShadowMapManagerprivate
Renderer (defined in ne::ShadowMapManager)ne::ShadowMapManagerfriend
ShadowMapHandle (defined in ne::ShadowMapManager)ne::ShadowMapManagerfriend
ShadowMapManager()=delete (defined in ne::ShadowMapManager)ne::ShadowMapManager
ShadowMapManager(const ShadowMapManager &)=delete (defined in ne::ShadowMapManager)ne::ShadowMapManager
ShadowMapManager(GpuResourceManager *pResourceManager, std::array< std::unique_ptr< ShadowMapArrayIndexManager >, static_cast< size_t >(ShadowMapType::SIZE)> vShadowMapArrayIndexManagers)ne::ShadowMapManagerprivate
visibleDistanceToNearClipPlaneRatione::ShadowMapManagerprivatestatic
~ShadowMapManager()ne::ShadowMapManager