Nameless Engine
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This is the complete list of members for ne::ShadowMapHandle, including all inherited members.
changeArrayIndex(unsigned int iNewArrayIndex) | ne::ShadowMapHandle | private |
getResources() | ne::ShadowMapHandle | inline |
getShadowMapSize() const | ne::ShadowMapHandle | inline |
getShadowMapType() const | ne::ShadowMapHandle | inline |
iShadowMapSize | ne::ShadowMapHandle | private |
mtxResources | ne::ShadowMapHandle | private |
onArrayIndexChanged | ne::ShadowMapHandle | private |
operator=(const ShadowMapHandle &)=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
operator=(ShadowMapHandle &&other) noexcept=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
pManager | ne::ShadowMapHandle | private |
recreateFramebuffers() | ne::ShadowMapHandle | private |
setUpdatedResources(GpuResource *pDepthTexture, size_t iShadowMapSize, GpuResource *pColorTexture=nullptr) | ne::ShadowMapHandle | private |
ShadowMapArrayIndexManager (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | friend |
ShadowMapHandle()=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
ShadowMapHandle(const ShadowMapHandle &)=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
ShadowMapHandle(ShadowMapHandle &&other) noexcept=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
ShadowMapHandle(ShadowMapManager *pManager, GpuResource *pDepthTexture, ShadowMapType type, size_t iTextureSize, const std::function< void(unsigned int)> &onArrayIndexChanged, GpuResource *pColorTexture=nullptr) | ne::ShadowMapHandle | private |
ShadowMapManager (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | friend |
shadowMapType | ne::ShadowMapHandle | private |
~ShadowMapHandle() (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle |