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Nameless Engine
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This is the complete list of members for ne::ShadowMapHandle, including all inherited members.
| changeArrayIndex(unsigned int iNewArrayIndex) | ne::ShadowMapHandle | private |
| getResources() | ne::ShadowMapHandle | inline |
| getShadowMapSize() const | ne::ShadowMapHandle | inline |
| getShadowMapType() const | ne::ShadowMapHandle | inline |
| iShadowMapSize | ne::ShadowMapHandle | private |
| mtxResources | ne::ShadowMapHandle | private |
| onArrayIndexChanged | ne::ShadowMapHandle | private |
| operator=(const ShadowMapHandle &)=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
| operator=(ShadowMapHandle &&other) noexcept=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
| pManager | ne::ShadowMapHandle | private |
| recreateFramebuffers() | ne::ShadowMapHandle | private |
| setUpdatedResources(GpuResource *pDepthTexture, size_t iShadowMapSize, GpuResource *pColorTexture=nullptr) | ne::ShadowMapHandle | private |
| ShadowMapArrayIndexManager (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | friend |
| ShadowMapHandle()=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
| ShadowMapHandle(const ShadowMapHandle &)=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
| ShadowMapHandle(ShadowMapHandle &&other) noexcept=delete (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | |
| ShadowMapHandle(ShadowMapManager *pManager, GpuResource *pDepthTexture, ShadowMapType type, size_t iTextureSize, const std::function< void(unsigned int)> &onArrayIndexChanged, GpuResource *pColorTexture=nullptr) | ne::ShadowMapHandle | private |
| ShadowMapManager (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle | friend |
| shadowMapType | ne::ShadowMapHandle | private |
| ~ShadowMapHandle() (defined in ne::ShadowMapHandle) | ne::ShadowMapHandle |