Nameless Engine
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ne::ShadowMapHandle Member List

This is the complete list of members for ne::ShadowMapHandle, including all inherited members.

changeArrayIndex(unsigned int iNewArrayIndex)ne::ShadowMapHandleprivate
getResources()ne::ShadowMapHandleinline
getShadowMapSize() constne::ShadowMapHandleinline
getShadowMapType() constne::ShadowMapHandleinline
iShadowMapSizene::ShadowMapHandleprivate
mtxResourcesne::ShadowMapHandleprivate
onArrayIndexChangedne::ShadowMapHandleprivate
operator=(const ShadowMapHandle &)=delete (defined in ne::ShadowMapHandle)ne::ShadowMapHandle
operator=(ShadowMapHandle &&other) noexcept=delete (defined in ne::ShadowMapHandle)ne::ShadowMapHandle
pManagerne::ShadowMapHandleprivate
recreateFramebuffers()ne::ShadowMapHandleprivate
setUpdatedResources(GpuResource *pDepthTexture, size_t iShadowMapSize, GpuResource *pColorTexture=nullptr)ne::ShadowMapHandleprivate
ShadowMapArrayIndexManager (defined in ne::ShadowMapHandle)ne::ShadowMapHandlefriend
ShadowMapHandle()=delete (defined in ne::ShadowMapHandle)ne::ShadowMapHandle
ShadowMapHandle(const ShadowMapHandle &)=delete (defined in ne::ShadowMapHandle)ne::ShadowMapHandle
ShadowMapHandle(ShadowMapHandle &&other) noexcept=delete (defined in ne::ShadowMapHandle)ne::ShadowMapHandle
ShadowMapHandle(ShadowMapManager *pManager, GpuResource *pDepthTexture, ShadowMapType type, size_t iTextureSize, const std::function< void(unsigned int)> &onArrayIndexChanged, GpuResource *pColorTexture=nullptr)ne::ShadowMapHandleprivate
ShadowMapManager (defined in ne::ShadowMapHandle)ne::ShadowMapHandlefriend
shadowMapTypene::ShadowMapHandleprivate
~ShadowMapHandle() (defined in ne::ShadowMapHandle)ne::ShadowMapHandle