Nameless Engine
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ne::ShaderTextureResourceBindingManager Member List

This is the complete list of members for ne::ShaderTextureResourceBindingManager, including all inherited members.

createShaderTextureResource(const std::string &sShaderResourceName, const std::string &sResourceAdditionalInfo, const std::unordered_set< Pipeline * > &pipelinesToUse, std::unique_ptr< TextureHandle > pTextureToUse)ne::ShaderTextureResourceBindingManager
destroyResource(ShaderTextureResourceBinding *pResourceToDestroy)ne::ShaderTextureResourceBindingManagerprivate
getResources()ne::ShaderTextureResourceBindingManager
handleResourceCreation(std::variant< std::unique_ptr< ShaderTextureResourceBinding >, Error > result)ne::ShaderTextureResourceBindingManagerprivate
mtxShaderTextureResourcesne::ShaderTextureResourceBindingManagerprivate
operator=(const ShaderTextureResourceBindingManager &)=delete (defined in ne::ShaderTextureResourceBindingManager)ne::ShaderTextureResourceBindingManager
pRendererne::ShaderTextureResourceBindingManagerprivate
Renderer (defined in ne::ShaderTextureResourceBindingManager)ne::ShaderTextureResourceBindingManagerfriend
ShaderTextureResourceBindingManager()=delete (defined in ne::ShaderTextureResourceBindingManager)ne::ShaderTextureResourceBindingManager
ShaderTextureResourceBindingManager(const ShaderTextureResourceBindingManager &)=delete (defined in ne::ShaderTextureResourceBindingManager)ne::ShaderTextureResourceBindingManager
ShaderTextureResourceBindingManager(Renderer *pRenderer)ne::ShaderTextureResourceBindingManagerprivate
ShaderTextureResourceBindingUniquePtr (defined in ne::ShaderTextureResourceBindingManager)ne::ShaderTextureResourceBindingManagerfriend
~ShaderTextureResourceBindingManager()ne::ShaderTextureResourceBindingManager