Nameless Engine
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ne::ShaderTextureResourceBinding Member List

This is the complete list of members for ne::ShaderTextureResourceBinding, including all inherited members.

changeUsedPipelines(const std::unordered_set< Pipeline * > &pipelinesToUse)=0ne::ShaderResourceBindingBasepure virtual
getShaderResourceName() constne::ShaderResourceBindingBase
onAfterAllPipelinesRefreshedResources()=0ne::ShaderResourceBindingBaseprotectedpure virtual
ShaderResourceBindingBase(const std::string &sShaderResourceName)ne::ShaderResourceBindingBaseprotected
ShaderTextureResourceBinding(const std::string &sShaderResourceName)ne::ShaderTextureResourceBindingprotected
sShaderResourceNamene::ShaderResourceBindingBaseprivate
useNewTexture(std::unique_ptr< TextureHandle > pTextureToUse)=0ne::ShaderTextureResourceBindingpure virtual
~ShaderResourceBindingBase()=default (defined in ne::ShaderResourceBindingBase)ne::ShaderResourceBindingBasevirtual
~ShaderTextureResourceBinding() override=default (defined in ne::ShaderTextureResourceBinding)ne::ShaderTextureResourceBindingvirtual