Nameless Engine
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This is the complete list of members for ne::ShaderTextureResource, including all inherited members.
changeUsedPipelines(const std::unordered_set< Pipeline * > &pipelinesToUse)=0 | ne::ShaderResourceBase | pure virtual |
getResourceName() const | ne::ShaderResourceBase | |
onAfterAllPipelinesRefreshedResources()=0 | ne::ShaderResourceBase | protectedpure virtual |
ShaderResourceBase(const std::string &sResourceName) | ne::ShaderResourceBase | protected |
ShaderTextureResource(const std::string &sResourceName) | ne::ShaderTextureResource | protected |
sResourceName | ne::ShaderResourceBase | private |
useNewTexture(std::unique_ptr< TextureHandle > pTextureToUse)=0 | ne::ShaderTextureResource | pure virtual |
~ShaderResourceBase()=default (defined in ne::ShaderResourceBase) | ne::ShaderResourceBase | virtual |
~ShaderTextureResource() override=default (defined in ne::ShaderTextureResource) | ne::ShaderTextureResource | virtual |