Nameless Engine
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ne::ShaderTextureResource Member List

This is the complete list of members for ne::ShaderTextureResource, including all inherited members.

changeUsedPipelines(const std::unordered_set< Pipeline * > &pipelinesToUse)=0ne::ShaderResourceBasepure virtual
getResourceName() constne::ShaderResourceBase
onAfterAllPipelinesRefreshedResources()=0ne::ShaderResourceBaseprotectedpure virtual
ShaderResourceBase(const std::string &sResourceName)ne::ShaderResourceBaseprotected
ShaderTextureResource(const std::string &sResourceName)ne::ShaderTextureResourceprotected
sResourceNamene::ShaderResourceBaseprivate
useNewTexture(std::unique_ptr< TextureHandle > pTextureToUse)=0ne::ShaderTextureResourcepure virtual
~ShaderResourceBase()=default (defined in ne::ShaderResourceBase)ne::ShaderResourceBasevirtual
~ShaderTextureResource() override=default (defined in ne::ShaderTextureResource)ne::ShaderTextureResourcevirtual