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Nameless Engine
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This is the complete list of members for ne::Shader, including all inherited members.
| checkCachedAdditionalCompilationResultsInfo(ConfigManager &cacheMetadataConfigManager, std::optional< ShaderCacheInvalidationReason > &cacheInvalidationReason) | ne::Shader | inlineprotectedvirtual |
| compileRenderDependentShader(Renderer *pRenderer, const std::filesystem::path &shaderCacheDirectory, const std::string &sConfiguration, const ShaderDescription &shaderDescription) | ne::Shader | privatestatic |
| compileShader(Renderer *pRenderer, const std::filesystem::path &shaderCacheDirectory, const std::string &sConfiguration, const ShaderDescription &shaderDescription) | ne::Shader | static |
| createFromCache(Renderer *pRenderer, const std::filesystem::path &pathToCompiledShaderBytecode, ShaderDescription &shaderDescription, const std::string &sShaderNameWithoutConfiguration, std::optional< ShaderCacheInvalidationReason > &cacheInvalidationReason) | ne::Shader | static |
| createRenderDependentShaderFromCache(Renderer *pRenderer, const std::filesystem::path &pathToSourceShaderFile, const std::filesystem::path &pathToCompiledShaderBytecode, const std::string &sShaderName, ShaderType shaderType, std::optional< VertexFormat > vertexFormat) | ne::Shader | privatestatic |
| getCurrentAmountOfShadersInMemory() | ne::Shader | static |
| getFrameConstantsShaderResourceName() | ne::Shader | inlinestatic |
| getPathToCompiledShader() | ne::Shader | protected |
| getRenderer() const | ne::Shader | protected |
| getShaderName() const | ne::Shader | |
| getShaderType() const | ne::Shader | |
| getVertexFormat() const | ne::Shader | |
| notifyShaderBytecodeLoadedIntoMemory() | ne::Shader | protectedstatic |
| notifyShaderBytecodeReleasedFromMemory() | ne::Shader | protectedstatic |
| operator=(const Shader &)=delete (defined in ne::Shader) | ne::Shader | |
| optionalVertexFormat | ne::Shader | private |
| pathToCompiledShader | ne::Shader | private |
| pFrameConstantBufferName | ne::Shader | privatestatic |
| pRenderer | ne::Shader | private |
| releaseShaderDataFromMemoryIfLoaded()=0 | ne::Shader | pure virtual |
| saveAdditionalCompilationResultsInfo(ConfigManager &cacheMetadataConfigManager) | ne::Shader | inlineprotectedvirtual |
| sCompiledBytecodeHashKeyName | ne::Shader | inlineprivatestatic |
| Shader()=delete (defined in ne::Shader) | ne::Shader | |
| Shader(const Shader &)=delete (defined in ne::Shader) | ne::Shader | |
| Shader(Renderer *pRenderer, std::filesystem::path pathToCompiledShader, const std::string &sShaderName, ShaderType shaderType, std::optional< VertexFormat > vertexFormat) | ne::Shader | protected |
| shaderType | ne::Shader | private |
| sShaderName | ne::Shader | private |
| ~Shader()=default (defined in ne::Shader) | ne::Shader | virtual |