Nameless Engine
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This is the complete list of members for ne::Pipeline, including all inherited members.
addShader(const std::string &sShaderName) | ne::ShaderUser | protected |
combineShaderNames(std::string_view sVertexShaderName, std::string_view sPixelShaderName, std::string_view sComputeShaderName="") | ne::Pipeline | static |
createComputePipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, const std::string &sComputeShaderName) | ne::Pipeline | privatestatic |
createGraphicsPipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, std::unique_ptr< PipelineConfiguration > pPipelineConfiguration) | ne::Pipeline | privatestatic |
findShader(ShaderType shaderType) | ne::ShaderUser | protected |
getConfiguration() const | ne::Pipeline | |
getMaterialsThatUseThisPipeline() | ne::Pipeline | |
getPipelineIdentifier() const | ne::Pipeline | |
getRenderer() const | ne::Pipeline | |
getShaderConstants() | ne::Pipeline | |
getUintConstantOffset(const std::string &sConstantName) | ne::Pipeline | |
mtxAssignedShaders | ne::ShaderUser | private |
mtxComputeShadersThatUseThisPipeline | ne::Pipeline | private |
mtxMaterialsThatUseThisPipeline | ne::Pipeline | private |
mtxShaderConstantsData | ne::Pipeline | private |
onComputeShaderNoLongerUsingPipeline(ComputeShaderInterface *pComputeShaderInterface) | ne::Pipeline | private |
onComputeShaderUsingPipeline(ComputeShaderInterface *pComputeShaderInterface) | ne::Pipeline | private |
onMaterialNoLongerUsingPipeline(Material *pMaterial) | ne::Pipeline | private |
onMaterialUsingPipeline(Material *pMaterial) | ne::Pipeline | private |
operator=(const Pipeline &)=delete (defined in ne::Pipeline) | ne::Pipeline | |
operator=(const ShaderUser &)=delete (defined in ne::ShaderUser) | ne::ShaderUser | |
Pipeline()=delete (defined in ne::Pipeline) | ne::Pipeline | |
Pipeline(const Pipeline &)=delete (defined in ne::Pipeline) | ne::Pipeline | |
Pipeline(Renderer *pRenderer, PipelineManager *pPipelineManager, std::unique_ptr< PipelineConfiguration > pPipelineConfiguration) | ne::Pipeline | explicitprotected |
PipelineManager (defined in ne::Pipeline) | ne::Pipeline | friend |
PipelineSharedPtr (defined in ne::Pipeline) | ne::Pipeline | friend |
pPipelineConfiguration | ne::Pipeline | private |
pPipelineManager | ne::Pipeline | private |
pRenderer | ne::Pipeline | private |
pShaderManager | ne::ShaderUser | private |
releaseInternalResources()=0 | ne::Pipeline | protectedpure virtual |
releaseShader(const std::string &sShaderName) const | ne::ShaderUser | private |
restoreInternalResources()=0 | ne::Pipeline | protectedpure virtual |
setShaderConstants(const std::unordered_map< std::string, size_t > &uintConstantsOffsets) | ne::Pipeline | protected |
ShaderUser()=delete (defined in ne::ShaderUser) | ne::ShaderUser | |
ShaderUser(const ShaderUser &)=delete (defined in ne::ShaderUser) | ne::ShaderUser | |
ShaderUser(ShaderManager *pShaderManager) | ne::ShaderUser | protected |
~Pipeline() override=default (defined in ne::Pipeline) | ne::Pipeline | virtual |
~ShaderUser() | ne::ShaderUser | protectedvirtual |