Nameless Engine
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This is the complete list of members for ne::GlslShader, including all inherited members.
checkCachedAdditionalCompilationResultsInfo(ConfigManager &cacheMetadataConfigManager, std::optional< ShaderCacheInvalidationReason > &cacheInvalidationReason) override | ne::GlslShader | protectedvirtual |
compileRenderDependentShader(Renderer *pRenderer, const std::filesystem::path &shaderCacheDirectory, const std::string &sConfiguration, const ShaderDescription &shaderDescription) | ne::Shader | privatestatic |
compileShader(Renderer *pRenderer, const std::filesystem::path &cacheDirectory, const std::string &sConfiguration, const ShaderDescription &shaderDescription) | ne::GlslShader | static |
compileShaderToBytecode(const ShaderDescription &shaderDescription) | ne::GlslShader | static |
convertShaderTypeToShadercShaderKind(ShaderType shaderType) | ne::GlslShader | privatestatic |
createFromCache(Renderer *pRenderer, const std::filesystem::path &pathToCompiledShaderBytecode, ShaderDescription &shaderDescription, const std::string &sShaderNameWithoutConfiguration, std::optional< ShaderCacheInvalidationReason > &cacheInvalidationReason) | ne::Shader | static |
createRenderDependentShaderFromCache(Renderer *pRenderer, const std::filesystem::path &pathToSourceShaderFile, const std::filesystem::path &pathToCompiledShaderBytecode, const std::string &sShaderName, ShaderType shaderType, std::optional< VertexFormat > vertexFormat) | ne::Shader | privatestatic |
getCompiledBytecode() | ne::GlslShader | |
getCurrentAmountOfShadersInMemory() | ne::Shader | static |
getDescriptorSetLayoutInfo() | ne::GlslShader | |
getFrameConstantsShaderResourceName() | ne::Shader | inlinestatic |
getPathToCompiledShader() | ne::Shader | protected |
getRenderer() const | ne::Shader | protected |
getShaderName() const | ne::Shader | |
getShaderType() const | ne::Shader | |
getVertexFormat() const | ne::Shader | |
GlslShader(Renderer *pRenderer, std::filesystem::path pathToCompiledShader, const std::string &sShaderName, ShaderType shaderType, const std::optional< VertexFormat > &vertexFormat) | ne::GlslShader | |
GlslShader()=delete (defined in ne::GlslShader) | ne::GlslShader | |
GlslShader(const GlslShader &)=delete (defined in ne::GlslShader) | ne::GlslShader | |
loadShaderDataFromDiskIfNotLoaded() | ne::GlslShader | private |
mtxDescriptorSetLayoutInfo | ne::GlslShader | private |
mtxSpirvBytecode | ne::GlslShader | private |
notifyShaderBytecodeLoadedIntoMemory() | ne::Shader | protectedstatic |
notifyShaderBytecodeReleasedFromMemory() | ne::Shader | protectedstatic |
operator=(const GlslShader &)=delete (defined in ne::GlslShader) | ne::GlslShader | |
operator=(const Shader &)=delete (defined in ne::Shader) | ne::Shader | |
optionalVertexFormat | ne::Shader | private |
pathToCompiledShader | ne::Shader | private |
pFrameConstantBufferName | ne::Shader | privatestatic |
pRenderer | ne::Shader | private |
releaseShaderDataFromMemoryIfLoaded() override | ne::GlslShader | virtual |
saveAdditionalCompilationResultsInfo(ConfigManager &cacheMetadataConfigManager) override | ne::GlslShader | protectedvirtual |
sCompiledBytecodeHashKeyName | ne::Shader | inlineprivatestatic |
sDescriptorSetLayoutSectionName | ne::GlslShader | inlineprivatestatic |
Shader()=delete (defined in ne::Shader) | ne::Shader | |
Shader(const Shader &)=delete (defined in ne::Shader) | ne::Shader | |
Shader(Renderer *pRenderer, std::filesystem::path pathToCompiledShader, const std::string &sShaderName, ShaderType shaderType, std::optional< VertexFormat > vertexFormat) | ne::Shader | protected |
shaderType | ne::Shader | private |
sShaderName | ne::Shader | private |
~GlslShader() override=default (defined in ne::GlslShader) | ne::GlslShader | virtual |
~Shader()=default (defined in ne::Shader) | ne::Shader | virtual |