Nameless Engine
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ne::GlslGlobalShaderResourceBinding Member List

This is the complete list of members for ne::GlslGlobalShaderResourceBinding, including all inherited members.

bindToPipelines(Pipeline *pSpecificPipeline) overridene::GlslGlobalShaderResourceBindingprotectedvirtual
create(Renderer *pRenderer, GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind)ne::GlobalShaderResourceBindingprotectedstatic
getBindedResources() constne::GlobalShaderResourceBindingprotected
getShaderResourceName() constne::GlobalShaderResourceBindingprotected
GlobalShaderResourceBinding (defined in ne::GlslGlobalShaderResourceBinding)ne::GlslGlobalShaderResourceBindingfriend
GlobalShaderResourceBinding(const GlobalShaderResourceBinding &)=delete (defined in ne::GlobalShaderResourceBinding)ne::GlobalShaderResourceBinding
GlobalShaderResourceBinding(GlobalShaderResourceBinding &&)=delete (defined in ne::GlobalShaderResourceBinding)ne::GlobalShaderResourceBinding
ne::GlobalShaderResourceBinding::GlobalShaderResourceBinding(GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind)ne::GlobalShaderResourceBindingprotected
GlslGlobalShaderResourceBinding()=delete (defined in ne::GlslGlobalShaderResourceBinding)ne::GlslGlobalShaderResourceBinding
GlslGlobalShaderResourceBinding(GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind)ne::GlslGlobalShaderResourceBindingprotected
operator=(const GlobalShaderResourceBinding &)=delete (defined in ne::GlobalShaderResourceBinding)ne::GlobalShaderResourceBinding
operator=(GlobalShaderResourceBinding &&)=delete (defined in ne::GlobalShaderResourceBinding)ne::GlobalShaderResourceBinding
pManagerne::GlobalShaderResourceBindingprivate
sShaderResourceNamene::GlobalShaderResourceBindingprivate
unregisterBinding()ne::GlobalShaderResourceBindingprotected
vBindedResourcesne::GlobalShaderResourceBindingprivate
~GlobalShaderResourceBinding()=default (defined in ne::GlobalShaderResourceBinding)ne::GlobalShaderResourceBindingvirtual
~GlslGlobalShaderResourceBinding() override (defined in ne::GlslGlobalShaderResourceBinding)ne::GlslGlobalShaderResourceBindingvirtual