Nameless Engine
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ne::GlobalShaderResourceBindingManager Member List

This is the complete list of members for ne::GlobalShaderResourceBindingManager, including all inherited members.

createGlobalShaderResourceBindingResourcePerFrame(const std::string &sShaderResourceName, std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> vResourcesToBind)ne::GlobalShaderResourceBindingManager
createGlobalShaderResourceBindingSingleResource(const std::string &sShaderResourceName, GpuResource *pResourceToBind)ne::GlobalShaderResourceBindingManager
GlobalShaderResourceBinding (defined in ne::GlobalShaderResourceBindingManager)ne::GlobalShaderResourceBindingManagerfriend
GlobalShaderResourceBindingManager()=delete (defined in ne::GlobalShaderResourceBindingManager)ne::GlobalShaderResourceBindingManager
GlobalShaderResourceBindingManager(PipelineManager *pPipelineManager)ne::GlobalShaderResourceBindingManagerprivate
mtxActiveBindingsne::GlobalShaderResourceBindingManagerprivate
onAllGraphicsPipelinesRecreatedInternalResources()ne::GlobalShaderResourceBindingManagerprivate
onNewGraphicsPipelineCreated(Pipeline *pNewPipeline)ne::GlobalShaderResourceBindingManagerprivate
PipelineManager (defined in ne::GlobalShaderResourceBindingManager)ne::GlobalShaderResourceBindingManagerfriend
pPipelineManagerne::GlobalShaderResourceBindingManagerprivate
registerNewBinding(GlobalShaderResourceBinding *pBinding)ne::GlobalShaderResourceBindingManagerprivate
Renderer (defined in ne::GlobalShaderResourceBindingManager)ne::GlobalShaderResourceBindingManagerfriend
unregisterBinding(GlobalShaderResourceBinding *pBinding)ne::GlobalShaderResourceBindingManagerprivate
~GlobalShaderResourceBindingManager()ne::GlobalShaderResourceBindingManager