Nameless Engine
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This is the complete list of members for ne::GlobalShaderResourceBinding, including all inherited members.
bindToPipelines(Pipeline *pSpecificPipeline)=0 | ne::GlobalShaderResourceBinding | protectedpure virtual |
create(Renderer *pRenderer, GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind) | ne::GlobalShaderResourceBinding | protectedstatic |
getBindedResources() const | ne::GlobalShaderResourceBinding | protected |
getShaderResourceName() const | ne::GlobalShaderResourceBinding | protected |
GlobalShaderResourceBinding()=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
GlobalShaderResourceBinding(const GlobalShaderResourceBinding &)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
GlobalShaderResourceBinding(GlobalShaderResourceBinding &&)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
GlobalShaderResourceBinding(GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind) | ne::GlobalShaderResourceBinding | protected |
GlobalShaderResourceBindingManager (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | friend |
operator=(const GlobalShaderResourceBinding &)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
operator=(GlobalShaderResourceBinding &&)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
pManager | ne::GlobalShaderResourceBinding | private |
sShaderResourceName | ne::GlobalShaderResourceBinding | private |
unregisterBinding() | ne::GlobalShaderResourceBinding | protected |
vBindedResources | ne::GlobalShaderResourceBinding | private |
~GlobalShaderResourceBinding()=default (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | virtual |