|
Nameless Engine
|
This is the complete list of members for ne::GlobalShaderResourceBinding, including all inherited members.
| bindToPipelines(Pipeline *pSpecificPipeline)=0 | ne::GlobalShaderResourceBinding | protectedpure virtual |
| create(Renderer *pRenderer, GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind) | ne::GlobalShaderResourceBinding | protectedstatic |
| getBindedResources() const | ne::GlobalShaderResourceBinding | protected |
| getShaderResourceName() const | ne::GlobalShaderResourceBinding | protected |
| GlobalShaderResourceBinding()=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
| GlobalShaderResourceBinding(const GlobalShaderResourceBinding &)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
| GlobalShaderResourceBinding(GlobalShaderResourceBinding &&)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
| GlobalShaderResourceBinding(GlobalShaderResourceBindingManager *pManager, const std::string &sShaderResourceName, const std::array< GpuResource *, FrameResourceManager::getFrameResourceCount()> &vResourcesToBind) | ne::GlobalShaderResourceBinding | protected |
| GlobalShaderResourceBindingManager (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | friend |
| operator=(const GlobalShaderResourceBinding &)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
| operator=(GlobalShaderResourceBinding &&)=delete (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | |
| pManager | ne::GlobalShaderResourceBinding | private |
| sShaderResourceName | ne::GlobalShaderResourceBinding | private |
| unregisterBinding() | ne::GlobalShaderResourceBinding | protected |
| vBindedResources | ne::GlobalShaderResourceBinding | private |
| ~GlobalShaderResourceBinding()=default (defined in ne::GlobalShaderResourceBinding) | ne::GlobalShaderResourceBinding | virtual |