Nameless Engine
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ne::DirectXShadowMapArrayIndexManager Member List

This is the complete list of members for ne::DirectXShadowMapArrayIndexManager, including all inherited members.

bindShadowMapsToAllPipelines() overridene::DirectXShadowMapArrayIndexManagerprotectedvirtual
bindShadowMapsToPipeline(Pipeline *pPipeline) overridene::DirectXShadowMapArrayIndexManagerprotectedvirtual
changeShadowMapArrayIndex(ShadowMapHandle *pShadowMapHandle, unsigned int iNewArrayIndex)ne::ShadowMapArrayIndexManagerprotectedstatic
create(Renderer *pRenderer, GpuResourceManager *pResourceManager, const std::string &sShaderArrayResourceName)ne::DirectXShadowMapArrayIndexManagerstatic
DirectXShadowMapArrayIndexManager()=delete (defined in ne::DirectXShadowMapArrayIndexManager)ne::DirectXShadowMapArrayIndexManager
DirectXShadowMapArrayIndexManager(const DirectXShadowMapArrayIndexManager &)=delete (defined in ne::DirectXShadowMapArrayIndexManager)ne::DirectXShadowMapArrayIndexManager
DirectXShadowMapArrayIndexManager(DirectXShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::DirectXShadowMapArrayIndexManager)ne::DirectXShadowMapArrayIndexManager
DirectXShadowMapArrayIndexManager(Renderer *pRenderer, const std::string &sShaderArrayResourceName)ne::DirectXShadowMapArrayIndexManagerprotected
getRenderer() constne::ShadowMapArrayIndexManagerprotected
getShaderArrayResourceName()ne::ShadowMapArrayIndexManagerprotected
getSrvDescriptorOffsetFromRangeStart(DirectXResource *pResource)ne::DirectXShadowMapArrayIndexManagerprivate
getSrvDescriptorRange() constne::DirectXShadowMapArrayIndexManagerinline
mtxRegisteredShadowMapsne::DirectXShadowMapArrayIndexManagerprivate
onSrvRangeIndicesChanged()ne::DirectXShadowMapArrayIndexManagerprivate
operator=(const DirectXShadowMapArrayIndexManager &)=delete (defined in ne::DirectXShadowMapArrayIndexManager)ne::DirectXShadowMapArrayIndexManager
operator=(DirectXShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::DirectXShadowMapArrayIndexManager)ne::DirectXShadowMapArrayIndexManager
operator=(const ShadowMapArrayIndexManager &)=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
operator=(ShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
pRendererne::ShadowMapArrayIndexManagerprivate
pSrvRangene::DirectXShadowMapArrayIndexManagerprivate
registerShadowMapResource(ShadowMapHandle *pShadowMapHandle) overridene::DirectXShadowMapArrayIndexManagerprotectedvirtual
ShadowMapArrayIndexManager()=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
ShadowMapArrayIndexManager(const ShadowMapArrayIndexManager &)=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
ShadowMapArrayIndexManager(ShadowMapArrayIndexManager &&) noexcept=delete (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManager
ShadowMapArrayIndexManager(Renderer *pRenderer, const std::string &sShaderArrayResourceName)ne::ShadowMapArrayIndexManagerprotected
sShaderArrayResourceNamene::ShadowMapArrayIndexManagerprivate
unregisterShadowMapResource(ShadowMapHandle *pShadowMapHandle) overridene::DirectXShadowMapArrayIndexManagerprotectedvirtual
~DirectXShadowMapArrayIndexManager() overridene::DirectXShadowMapArrayIndexManagervirtual
~ShadowMapArrayIndexManager()=default (defined in ne::ShadowMapArrayIndexManager)ne::ShadowMapArrayIndexManagervirtual