Nameless Engine
Loading...
Searching...
No Matches
ne::DepthPipelineConfiguration Member List

This is the complete list of members for ne::DepthPipelineConfiguration, including all inherited members.

DepthPipelineConfiguration()=delete (defined in ne::DepthPipelineConfiguration)ne::DepthPipelineConfiguration
DepthPipelineConfiguration(const std::string &sVertexShaderName, const std::set< ShaderMacro > &additionalVertexShaderMacros, std::optional< PipelineShadowMappingUsage > shadowMappingUsage)ne::DepthPipelineConfiguration
getComputeShaderName() constne::PipelineConfigurationinlinevirtual
getFragmentShaderName() const overridene::DepthPipelineConfigurationvirtual
getGraphicsType() const overridene::DepthPipelineConfigurationvirtual
getRequiredFragmentShaderMacros() constne::PipelineConfigurationinlinevirtual
getRequiredVertexShaderMacros() constne::PipelineConfigurationinline
getShadowMappingUsage() const overridene::DepthPipelineConfigurationvirtual
getVertexShaderName() constne::PipelineConfigurationinline
isDepthBiasEnabled() const overridene::DepthPipelineConfigurationvirtual
isPixelBlendingEnabled() constne::PipelineConfigurationinlinevirtual
PipelineConfiguration()=delete (defined in ne::PipelineConfiguration)ne::PipelineConfiguration
PipelineConfiguration(const std::string &sVertexShaderName, const std::set< ShaderMacro > &requiredVertexShaderMacros)ne::PipelineConfigurationprotected
requiredVertexShaderMacrosne::PipelineConfigurationprotected
shadowMappingUsagene::DepthPipelineConfigurationprotected
sVertexShaderNamene::PipelineConfigurationprotected
~DepthPipelineConfiguration() override=default (defined in ne::DepthPipelineConfiguration)ne::DepthPipelineConfigurationvirtual
~PipelineConfiguration()=default (defined in ne::PipelineConfiguration)ne::PipelineConfigurationvirtual