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Nameless Engine
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This is the complete list of members for ne::ComputeShaderInterface, including all inherited members.
| bindResource(GpuResource *pResource, const std::string &sShaderResourceName, ComputeResourceUsage usage, bool bUpdateOnlyCurrentFrameResourceDescriptors=false)=0 | ne::ComputeShaderInterface | pure virtual |
| ComputeShaderInterface()=delete (defined in ne::ComputeShaderInterface) | ne::ComputeShaderInterface | |
| ComputeShaderInterface(const ComputeShaderInterface &)=delete (defined in ne::ComputeShaderInterface) | ne::ComputeShaderInterface | |
| ComputeShaderInterface(Renderer *pRenderer, const std::string &sComputeShaderName, ComputeExecutionStage executionStage, ComputeExecutionGroup executionGroup) | ne::ComputeShaderInterface | protected |
| createPartiallyInitializedRenderSpecificInterface(Renderer *pRenderer, const std::string &sComputeShaderName, ComputeExecutionStage executionStage, ComputeExecutionGroup executionGroup) | ne::ComputeShaderInterface | protectedstatic |
| createRenderSpecificInterface(Renderer *pRenderer, const std::string &sComputeShaderName, ComputeExecutionStage executionStage, ComputeExecutionGroup executionGroup) | ne::ComputeShaderInterface | protectedstatic |
| createUsingGraphicsQueue(Renderer *pRenderer, const std::string &sCompiledComputeShaderName, ComputeExecutionStage executionStage, ComputeExecutionGroup executionGroup=ComputeExecutionGroup::FIRST) | ne::ComputeShaderInterface | static |
| executionGroup | ne::ComputeShaderInterface | private |
| executionStage | ne::ComputeShaderInterface | private |
| getComputeShaderName() const | ne::ComputeShaderInterface | |
| getExecutionGroup() const | ne::ComputeShaderInterface | |
| getExecutionStage() const | ne::ComputeShaderInterface | |
| getPipeline() const | ne::ComputeShaderInterface | protected |
| getRenderer() | ne::ComputeShaderInterface | protected |
| getThreadGroupCountX() const | ne::ComputeShaderInterface | inlineprotected |
| getThreadGroupCountY() const | ne::ComputeShaderInterface | inlineprotected |
| getThreadGroupCountZ() const | ne::ComputeShaderInterface | inlineprotected |
| getUsedPipeline() const | ne::ComputeShaderInterface | |
| iThreadGroupCountX | ne::ComputeShaderInterface | private |
| iThreadGroupCountY | ne::ComputeShaderInterface | private |
| iThreadGroupCountZ | ne::ComputeShaderInterface | private |
| operator=(const ComputeShaderInterface &)=delete (defined in ne::ComputeShaderInterface) | ne::ComputeShaderInterface | |
| pPipeline | ne::ComputeShaderInterface | private |
| pRenderer | ne::ComputeShaderInterface | private |
| sComputeShaderName | ne::ComputeShaderInterface | private |
| submitForExecution(unsigned int iThreadGroupCountX, unsigned int iThreadGroupCountY, unsigned int iThreadGroupCountZ) | ne::ComputeShaderInterface | |
| ~ComputeShaderInterface() (defined in ne::ComputeShaderInterface) | ne::ComputeShaderInterface | virtual |