Nameless Engine
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ne::ComputePipelineConfiguration Member List

This is the complete list of members for ne::ComputePipelineConfiguration, including all inherited members.

ComputePipelineConfiguration()=delete (defined in ne::ComputePipelineConfiguration)ne::ComputePipelineConfiguration
ComputePipelineConfiguration(const std::string &sComputeShaderName)ne::ComputePipelineConfiguration
getComputeShaderName() const overridene::ComputePipelineConfigurationvirtual
getFragmentShaderName() constne::PipelineConfigurationinlinevirtual
getGraphicsType() const overridene::ComputePipelineConfigurationvirtual
getRequiredFragmentShaderMacros() constne::PipelineConfigurationinlinevirtual
getRequiredVertexShaderMacros() constne::PipelineConfigurationinline
getShadowMappingUsage() constne::PipelineConfigurationinlinevirtual
getVertexShaderName() constne::PipelineConfigurationinline
isDepthBiasEnabled() constne::PipelineConfigurationinlinevirtual
isPixelBlendingEnabled() constne::PipelineConfigurationinlinevirtual
PipelineConfiguration()=delete (defined in ne::PipelineConfiguration)ne::PipelineConfiguration
PipelineConfiguration(const std::string &sVertexShaderName, const std::set< ShaderMacro > &requiredVertexShaderMacros)ne::PipelineConfigurationprotected
requiredVertexShaderMacrosne::PipelineConfigurationprotected
sComputeShaderNamene::ComputePipelineConfigurationprivate
sVertexShaderNamene::PipelineConfigurationprotected
~ComputePipelineConfiguration() override=default (defined in ne::ComputePipelineConfiguration)ne::ComputePipelineConfigurationvirtual
~PipelineConfiguration()=default (defined in ne::PipelineConfiguration)ne::PipelineConfigurationvirtual