7#include "misc/ProjectPaths.h"
26 if (!std::filesystem::exists(basePath)) {
27 std::filesystem::create_directories(basePath);
static std::filesystem::path getPathToCompiledShadersDirectory()
Definition: ProjectPaths.cpp:40
Definition: ShaderFilesystemPaths.hpp:11
static std::filesystem::path getPathToShaderCacheDirectory()
Definition: ShaderFilesystemPaths.hpp:23
static constexpr auto sShaderCacheBaseFileName
Definition: ShaderFilesystemPaths.hpp:44
static std::string getShaderCacheBaseFileName()
Definition: ShaderFilesystemPaths.hpp:40