8 enum class ResourceDirectory {
Definition: ProjectPaths.h:16
static constexpr std::string_view sProgressDirectoryName
Definition: ProjectPaths.h:97
static constexpr std::string_view sEditorResourcesDirectoryName
Definition: ProjectPaths.h:115
static constexpr std::string_view sEngineResourcesDirectoryName
Definition: ProjectPaths.h:112
static constexpr std::string_view sEngineDirectoryName
Definition: ProjectPaths.h:103
static constexpr std::string_view sLogsDirectoryName
Definition: ProjectPaths.h:94
static constexpr std::string_view sShaderCacheDirectoryName
Definition: ProjectPaths.h:106
static constexpr std::string_view sGameResourcesDirectoryName
Definition: ProjectPaths.h:109
static std::filesystem::path getPathToCompiledShadersDirectory()
Definition: ProjectPaths.cpp:40
static std::filesystem::path getPathToResDirectory()
Definition: ProjectPaths.cpp:123
static std::filesystem::path getPathToBaseConfigDirectory()
Definition: ProjectPaths.cpp:73
static std::filesystem::path getPathToPlayerSettingsDirectory()
Definition: ProjectPaths.cpp:36
static std::filesystem::path getPathToPlayerProgressDirectory()
Definition: ProjectPaths.cpp:32
static std::filesystem::path getPathToLogsDirectory()
Definition: ProjectPaths.cpp:28
static std::filesystem::path getPathToEngineConfigsDirectory()
Definition: ProjectPaths.cpp:24
static constexpr std::string_view sSettingsDirectoryName
Definition: ProjectPaths.h:100