Nameless Engine
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PrimitiveMeshGenerator.h
1#pragma once
2
3// Custom.
4#include "game/node/MeshNode.h"
5
6namespace ne {
9 public:
10 PrimitiveMeshGenerator() = delete;
11
19 static MeshData createCube(float size);
20 };
21} // namespace ne
Definition: MeshData.h:93
Definition: PrimitiveMeshGenerator.h:8
static MeshData createCube(float size)
Definition: PrimitiveMeshGenerator.cpp:5