Nameless Engine
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PrimitiveMeshGenerator.h
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#pragma once
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// Custom.
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#include "game/node/MeshNode.h"
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namespace
ne {
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class
PrimitiveMeshGenerator
{
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public
:
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PrimitiveMeshGenerator
() =
delete
;
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static
MeshData
createCube
(
float
size);
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};
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}
// namespace ne
ne::MeshData
Definition:
MeshData.h:93
ne::PrimitiveMeshGenerator
Definition:
PrimitiveMeshGenerator.h:8
ne::PrimitiveMeshGenerator::createCube
static MeshData createCube(float size)
Definition:
PrimitiveMeshGenerator.cpp:5
src
engine_lib
public
misc
PrimitiveMeshGenerator.h
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1.9.5