Nameless Engine
Loading...
Searching...
No Matches
PrimitiveMeshGenerator.h
1#pragma once
2
3// Custom.
4#include "game/nodes/MeshNode.h"
5
6namespace ne {
9 public:
10 PrimitiveMeshGenerator() = delete;
11
19 static MeshData createCube(float size);
20 };
21} // namespace ne
Definition: MeshNode.h:80
Definition: PrimitiveMeshGenerator.h:8
static MeshData createCube(float size)
Definition: PrimitiveMeshGenerator.cpp:5