Nameless Engine
Loading...
Searching...
No Matches
PipelineType.hpp
1
#pragma once
2
3
// Standard.
4
#include <cstdint>
5
6
namespace
ne {
8
enum class
GraphicsPipelineType : std::uint8_t {
9
PT_OPAQUE = 0,
//< OPAQUE is a Windows macro, thus adding a prefix
10
PT_TRANSPARENT,
//< TRANSPARENT is a Windows macro, thus adding a prefix
11
PT_DEPTH_ONLY,
//< vertex shader only
12
PT_SHADOW_MAPPING_DIRECTIONAL_SPOT,
//< vertex shader only with depth bias
13
PT_SHADOW_MAPPING_POINT,
//< vertex shader with depth bias and special fragment shader
14
15
// !!! new Pipeline types go here !!!
16
17
SIZE
18
};
19
20
}
src
engine_lib
private
render
general
pipeline
PipelineType.hpp
Generated by
1.9.5