11#include "misc/Error.h"
12#include "math/GLMath.hpp"
13#include "render/general/resource/frame/FrameResource.h"
16#include "directx/d3dx12.h"
21struct ID3D12CommandAllocator;
26 using namespace Microsoft::WRL;
Definition: Renderer.h:43
Definition: DirectXFrameResource.h:30
virtual std::optional< Error > initialize(Renderer *pRenderer) override
Definition: DirectXFrameResource.cpp:8
ComPtr< ID3D12CommandAllocator > pCommandAllocator
Definition: DirectXFrameResource.h:34
unsigned long long iFence
Definition: DirectXFrameResource.h:37
Definition: FrameResource.h:15